voidParker::park(bool isAbsolute, jlong time){ // Ideally we'd do something useful while spinning, such // as calling unpackTime(). // Optional fast-path check: // Return immediately if a permit is available. // We depend on Atomic::xchg() having full barrier semantics // since we are doing a lock-free update to _counter. // 原子操作 if (Atomic::xchg(0, &_counter) > 0) return;
/** * Possible state transitions: * NEW -> COMPLETING -> NORMAL * NEW -> COMPLETING -> EXCEPTIONAL * NEW -> CANCELLED * NEW -> INTERRUPTING -> INTERRUPTED * / private volatile int state; private static final int NEW = 0; private static final int COMPLETING = 1; private static final int NORMAL = 2; private static final int EXCEPTIONAL = 3; private static final int CANCELLED = 4; private static final int INTERRUPTING = 5; private static final int INTERRUPTED = 6; /** The underlying callable; nulled out after running */ private Callable<V> callable; /** The result to return or exception to throw from get() */ private Object outcome; // non-volatile, protected by state reads/writes /** The thread running the callable; CASed during run() */ privatevolatile Thread runner; /** Treiber stack of waiting threads */ privatevolatile WaitNode waiters;
state 是运行的状态, callable 是要执行的逻辑, 它会在其run方法中被执行 outcome 是结果. waiters字段则代表阻塞在该Future上的线程链表.
publicvoidrun(){ if (state != NEW || !UNSAFE.compareAndSwapObject(this, runnerOffset, null, Thread.currentThread())) return; try { Callable<V> c = callable; if (c != null && state == NEW) { V result; boolean ran; try { result = c.call(); ran = true; } catch (Throwable ex) { result = null; ran = false; setException(ex); } if (ran) set(result); } } finally { // runner must be non-null until state is settled to // prevent concurrent calls to run() runner = null; // state must be re-read after nulling runner to prevent // leaked interrupts int s = state; if (s >= INTERRUPTING) handlePossibleCancellationInterrupt(s); } }
protectedvoidset(V v){ if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) { outcome = v; UNSAFE.putOrderedInt(this, stateOffset, NORMAL); // final state finishCompletion(); } } // 通过CAS的方式唤醒每一个被pack的线程,将他们unpack privatevoidfinishCompletion(){ // assert state > COMPLETING; for (WaitNode q; (q = waiters) != null;) { if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) { for (;;) { Thread t = q.thread; if (t != null) { q.thread = null; LockSupport.unpark(t); } WaitNode next = q.next; if (next == null) break; q.next = null; // unlink to help gc q = next; } break; } }